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Posted on 2020-04-15, by uswarez.
The Arnoldrenderer product team is pleased to announce the availability of Arnold (C4DtoA) 3.0.2 for Cinema4D. This version uses the Arnold 18.104.22.168 core, and it includes the Arnold GPU.
Product: Solid Angle Cinema4D to Arnold
Supported Architectures: x64
System Requirements: PC / MacOsx *
Supported Operating Systems: *
Software Prerequisites: *
Size: 1.6 Gb
What's New: ()
New USD procedural: A new procedural is added to load USD files available via the Arnold Procedural object.
New value shader: A value shader is added to the network editor which can output int, float, vector, color or string constant based on the selected data type. (#1542)
New string replace operator: The new string_replace operator matches and replaces parts of string parameters, optionally depending on the OS Arnold is running on. (#1523)
Cubic inverse camera radial distortion: A new cubic_inverse lens radial distortion compatible with the 3ds Max physical camera has been added. The classic cubic distortion is still the default. (#1523)
Lens tilt controls: Lens Tilt Angle has been added to the perspective camera to control lens tilt angles with respect to the projection plane. The vertical and horizontal angles are specified in degrees. This is useful in architectural renderings to compensate for perspective transformation for vertical lines. (#1523)
Lens shift controls: Lens Shift has been added to the perspective camera to shift the lens position. This is useful to recenter the subject after using tilt. The shift is given in normalized screen coordinates: +1 will move the frame center to the right or bottom edge. Note that lens shift will affect the render in a different way than Film Offset, notably with distortions or vignetting since one is a lens effect and the other just selects the part of the rendered image that will be output. (#1523)
- Added animation controls to the image shader: Similar to the native Bitmap shader, the image shader now has an Animation tab to control timing. (#1536)
- Added particle radius variation: Random variation of particle radius can be controlled with new parameters under Radius Multiplier in the Arnold tag, Mesh particles tag or TP group. (#1538)
- Load textures from a folder in the shader network editor: New shortcut Alt+W~L is added to select multiple textures to be added as image shaders in the network editor. The command is also available under the Texture menu. (#1531)
- Add <resolution> token to text overlay: <resolution> can now be used as a token in text overlays (e.g. 1280 x 720). (#1515)
- Set proper minimum, maximum and step of vector type parameters: Vector type parameters (e.g. offset and scale in uv_transform) have the correct minimum, maximum and step (e.g. 0.01) set. (#1546)
#1565 Auto tx turns relative paths to absolute when exporting to ASS
#1506 Hair growth along spline does not render
#1558 Reading AOVs of Arnold Denoiser EXR input is broken
#1252 Littering default.profraw files on Mac
#1556 <samples> text overlay token is different on CPU and GPU
Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
Requirements & Platforms
Supported Cinema 4D versions:
- R19.024 and above
- R20.057 and above
- R21.026 and above
- Windows 7 and later
- Mac OS X 10.8 and later
- No GPU or graphics card requirements
- CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)
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Solid Angle Cinema 4d For Arnold 2.4.4 download free. full
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- 2019-04-12Solid Angle Cinema4D To Arnold 220.127.116.11 for Cinema4D
- 2019-04-07Solid Angle Cinema4D To Arnold 18.104.22.168 for Cinema4D
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Solid Angle Cinema4D To Arnold 22.214.171.124 for Cinema4D R18 to R20
Title: Solid Angle Cinema4D To Arnold 126.96.36.199 for Cinema4D R18 to R20
Solid Angle Cinema 4d For Arnold 2.4.4 Download Free Download
Solid Angle Cinema 4d For Arnold 2.4.4 Download Free 64-bit
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.